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AI Insights · Timothy · July 2022

Top 5 Digital Pacifier Games in Poland Q2 2022

In Q2 2022, the top 5 Digital Pacifier Games on a unified platform in Poland showed varied trends in downloads, revenue, and active users. Insights from Sensor Tower reveal the performance metrics of these popular apps.

Top 5 Digital Pacifier Games in Poland Q2 2022

In Q2 2022, the top 5 Digital Pacifier Games on a unified platform in Poland exhibited diverse performance trends in downloads, revenue, and active users. Here's a detailed look at how each app fared:

Talking Tom Gold Run from Outfit7 Limited saw a peak in weekly revenue of around $866 in mid-April, followed by a gradual decline, ending the quarter at approximately $238. Weekly downloads started strong with 15.2K in early April and saw a dip mid-quarter, finishing at 11K by late June. Active users also displayed a downward trend, starting at 308K in early April and closing the quarter at 204K.

PK XD: Fun, friends & games by Afterverse Games experienced its highest weekly revenue of about $1.5K at the end of March, gradually decreasing to $707 by the end of June. Downloads saw a significant drop from 26.5K in late March to 3.8K at the end of June. Active users similarly decreased from 174K to 77K over the quarter.

Hill Climb Racing from Fingersoft maintained a relatively stable revenue, peaking at $436 in mid-April and ending at $291 in late June. Downloads fluctuated, peaking at 12.9K in early April and closing the quarter at 7.4K. Active users started at 198K in early April and saw a slight decline, ending the quarter at 186K.

Toca Boca Jr by Piknik showed modest revenue, peaking at $56 in late March and ending June with $50. Downloads remained relatively stable, starting at 8.2K and ending at 7.1K. Active users fluctuated slightly, reaching a high of 55.7K in mid-April and closing the quarter at 46.7K.

Talking Tom Hero Dash, another title from Outfit7 Limited, saw its revenue peak at $242 in mid-April, dropping to $51 by the end of June. Downloads varied, starting at 9.9K in late March, fluctuating throughout the quarter, and ending at 8K. Active users remained relatively steady, starting at 153K and ending the quarter at 152K.

These insights highlight the dynamic nature of app performance in the Digital Pacifier Games category. For more detailed data and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022